Sunday, March 14, 2010
INTERACTION BENCHMARK - COLOURS AND OTHER DESIGNS
The following sketch represents the colours that will be dominant in the application. Also included are references for the main menu and a proposed sketch for the layout of the main navigational menu.
Saturday, March 13, 2010
INTERACTION BENCHMARK-LAYOUT
Monday, March 8, 2010
SPACE, FORM AND CONTEXT
EMOTION AND STYLE BENCHMARKS
The emotion of the game will be a mellow yet serious kind of emotion. Although the aspects of gaming will be present, the environment will be designed such that the point of conservation is driven home. The dominant colours of the application will be green (for nature), brown (for earth), and yellow (for the sunlight). Red will also be used to represent the food that the tiger dwells on.
Thursday, March 4, 2010
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