Sunday, March 14, 2010

INTERACTION BENCHMARK - COLOURS AND OTHER DESIGNS

The following sketch represents the colours that will be dominant in the application. Also included are references for the main menu and a proposed sketch for the layout of the main navigational menu.




Saturday, March 13, 2010

INTERACTION BENCHMARK - ICONS

Below are a sample of icons to be used in the game.


INTERACTION BENCHMARK-LAYOUT

The following images are benchmarks and references for the general layout of the game page. The top most image is a sketch of the game page layout.




Monday, March 8, 2010

SPACE, FORM AND CONTEXT









































This section focuses on the space within which the tiger roams. The map shows the resources, prey, predators and water available to the tiger while the X on the map marks the exact location of the tiger. The previous images are reference images for the maps.

EMOTION AND STYLE BENCHMARKS











































The emotion of the game will be a mellow yet serious kind of emotion. Although the aspects of gaming will be present, the environment will be designed such that the point of conservation is driven home. The dominant colours of the application will be green (for nature), brown (for earth), and yellow (for the sunlight). Red will also be used to represent the food that the tiger dwells on.


Thursday, March 4, 2010

INTERFACE DESIGN































REFERENCES for the interface.

ENVIRONMENT DESIGN














The following images are references for the game environment.